LOL Wild Rift 3.5 Patch Notes, LOL Wild Rift Game Updates, Item Adjustments, Accessories, Skins, And More

lol wild rift 3 5 patch notes lol wild rift game updates item adjustments accessories skins and more

LOL Wild Rift 3.5 Patch Notes

League of Legends: Wild Rift Patch 3.5, November’s major update, has been released. The patch has brought new champions, such as Aatrox and Kayn, and laid the groundwork for Lillia’s release. It also has jungle updates, item adjustments, and quality-of-life updates. Check below for the complete patch updates. 

You can also check for the updates here- LOL Wild Rift 3.5 Patch Notes

LOL Wild Rift Patch 3.5

NEW

NEW CHAMPIONS

AATROX, THE DARKIN BLADE

Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.

Aatrox will be released on November 17 at 00:01 UTC.

KAYN, THE SHADOW REAPER

A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will… or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.

Kayn will be released on November 17 at 00:01 UTC.

NEW FEATURES

Are you a skin collector like us? Ever wanted to see all your Lux skins in one place? Or see your favorite KDA besties together slaying in harmony? Now you can with the new Gallery Skin Sets feature!

  • Visit the Collection tab, you’ll see the “Skin Set” tab and “Champion” tab

  • You’ll be able to display your Skin Sets in the Display Case on your profile.

  • You can also earn an exclusive title and special effect to show off in champion select if you complete an entire Skin Set.

ONE FOR ALL

Ever want to play as 5 Ahri’s chain charming an enemy? Or what about 5 Yuumi’s pouncing all over your foes with one powerful and furocious cat? Well, now you can with the arrival of One For All! Hop into a queue and vote with your teammates to pick which 5-some you’ll wreak havoc on the Rift with! 

One For All will begin on November 18 at 00:01 UTC and end on December 14 at 00:01 UTC.

PLAYER BEHAVIOR

We know how frustrating it is when players swipe up and out of your game and leave you and your team at a disadvantage. This patch we have a few new adjustments and penalties for this type of behavior:

We are also introducing a new feature to Ranked Queue, the Matchmaking Avoid List:

  • Players in ranks Diamond and below will have the ability to add up to 3 other players to their Avoid List in the post game lobby.

  • You will now have the option to add players to your Avoid List after leaving the post game lobby.

  • When you add someone to your Avoid List:

    • You will no longer be matched with the Avoid Listed player on your team in the Ranked matchmaking mode.

    • The Avoid Listed player will remain on your Avoid List until the list resets.

In addition to this new penalty we’ve also made some adjustments to Remake and All Chat:

We know that these are a lot of new changes in the player behavior space, so please send us your feedback!

POSITION PREFERENCE REWARDS

Starting this patch you’ll now receive missions which will grant you a reward for opting into preferring a role for which there are currently fewer players. Our goal for this update is to encourage players who see a certain role that is needed to queue up and fill it so that other players in the current queue don’t have to auto-fill.

  • Only in Ranked & Legendary Queue for now, we may expand it to other queues in the future!

  • You’ll see it as a daily mission that you can fulfill up to 3x a day.

  • You won’t always see this mission; it will only pop up when there are certain roles needed in the queue.

  • When you do have the mission, if you select that role as your 1st pick you’re guaranteed to get it.

  • You won’t receive any rewards if you get a punishment in that game, like going AFK or getting detected as not playing your assigned role.

  • In Ranked Queue the reward will be 40 Hextech Energy. (Ranked Fortitude)

In Legendary Queue the reward will be 4 Legendary Points.

WILD PASS

Unfourtunately, you can’t have Superheroes without Supervillians. But fourtunately for us Supervillian Jhin is making his grand entrance into this Wild Pass! You’ll be able to earn him and plenty of other goodies and you complete missions and laugh maniacally at your foes. Once you complete the Wild Pass you’ll also be able to head to the Wild Pass Emporium and exchange rewards in the order you’d like, like Ascended Supervillian Jhin!

The Will Pass will be available on November 17 at 00:01 UTC.

EVENTS

DARKIN UNLEASHED

Slipping through the shadows of the Rift to slash their foes, the Darkin are unleashed…

The Darkin Unleashed event begins November 17 at 00:01 UTC

PROMOTIONS

CRYSTAL ROSE PROMOTION

During this patch you’ll be able to dance the night away at the Crystal Rose Ball when Crystal Rose Akali, Riven, and Vi make their appearance! You’ll be able to purchase boxes in the store for Wild Cores and in each box you’ll be granted one of the following:

Each box will cost 100 Wild Cores, and you’ll be guaranteed 20 Poro Coins per box and have a chance at everything else. The drop rates for each box are:

REWARDSDROP RATE
Crystal Rose Akali0.50%
Crystal Rose Riven1.00%
Crystal Rose Vi1.00%
Crystal Rose Mega Homeguard1.00%
Crystal Rose Recall2.00%
Crystal Rose Homeguard3.00%
Crystal Rose Akali Emote3.00%
Crystal Rose Riven Emote3.00%
Crystal Rose Vi Emote3.00%
Crystal Rose Bauble3.00%
1 Crystal Rose Token66.50%
2 Crystal Rose Tokens10.00%
5 Crystal Rose Tokens2.00%
10 Crystal Rose Tokens1.00%
20 Poro Coins100%

The Crystal Rose Tokens that you earn can be redeemed at the Token Store. The items you can redeem and their token cost are as follows:

REWARDSTOKEN COST
Crystal Rose Akali32 tokens
Crystal Rose Riven24 tokens
Crystal Rose Vi24 tokens
Crystal Rose Mega Homeguard14 tokens
Crystal Rose Recall7 tokens
Crystal Rose Homeguard7 tokens
Crystal Rose Bauble3 tokens
Crystal Rose Akali Emote3 tokens
Crystal Rose Riven Emote3 tokens
Crystal Rose Vi Emote3 tokens
Crystal Rose Akali Pose3 tokens
Crystal Rose Riven Pose3 tokens
Crystal Rose Vi Pose3 tokens
Crystal Rose Akali Skin Border5 tokens
Crystal Rose Riven Skin Border5 tokens
Crystal Rose Vi Skin Border5 tokens
10 Poro Energy1 toke

After the promotion these skins will be vaulted, and not for purchase in the store, but they may return in the future. 

The Crystal Rose promotion will be available from November 26 at 00:01 until December 7 at 23:59 UTC

The Crystal Rose Token Store will be available from November 26 at 00:01 UTC until December 7 at 23:59 UT

CHAMPION CHANGES

EZREAL

Mystic Shot doesn’t hit as hard as we want it to, especially in the early part of the laning pase, so we’re giving Ezreal a small damage buff to lend him a hand.

  • MYSTIC SHOT

IRELIA

Irelia’s dash is a powerful tool that you can use to stick to your target, but the way that it currently follows enemy movement is over the top. We’re making Irelia’s dash function closer to how you’d expect

BLADESURGE

JANNA

We’ve had our eye on Janna, and she has been overperforming in higher ranks, so the winds of change are coming. We’re hitting the scaling on Zephyr and the charge damage on Howling Gale, so that Janna can’t blow her foes away as easily.

  • HOWLING GALE

  • ZEPHYR

KASSADIN

Kassadin has been harder to master, but is still a force to be reckoned with in the right hands. We’re giving a slight boost to his base health so players have a little more room for error, while also pulling back on the damage amp that Force Pulse grants. Looks like the force won’t be with him after all. 

  • BASE STATS

    • Base health 570 → 600

  • FORCE PULSE

LUX

The previous changes to Lux made her a force to be reckoned with in the Mid Lane, but she isn’t scaling as well as we’d like in the Support role. We’re redistributing some of the power around her kit to get her into a better place in both roles and reach new lights.

PRISMATIC BARRIER

RAKAN

Many Rakan players were not aware that his Gleaming Quill range increased with spell rank, but due to the range increase the first rank range had to be low enough that the spell wasn’t able to be used in lane. We’re looking to enable Rakan to be more effective in the early laning phase and have him not have to invest extra points into the Quill early on, so we’re flattening the range and increasing the base damage.

GLEAMING QUILL

SENNA

Senna has been struggling to find her footing and pick up wins across the board. So, we’re giving her a hug, and granting Last Embrace more damage and improving the cooldown on Curse of the Black Mist so that she can have more access to giving her team some extra mobility.

LAST EMBRACE

CURSE OF THE BLACK MIST

SERAPHINE

Seraphine’s ability to strike a chord, sing those sweet melodies, and cast spells in the early stages of the game is under where we’d like, particularly in the support role. To lend this star a hand, we’re giving her some extra mana regeneration so she can cast more freely.

  • BASE STATS

SHEN

We’ve noticed that Shen players have been struggling to push waves, in ways that we don’t believer are appropriate even though he isn’t intended to have very strong waveclear. To open up more build paths for this stealthy kinko, we’re adding splash damage to Twilight Assault itself, which should also make the ability more satisfying to use.

TWILIGHT ASSAULT

ZIGGS

After a series of nerfs, Ziggs is in a place where he could use a spark of help. We’re looking to light a fuse and give him the ability to cast more spells and also grant him some extra mana regeneration so he doesn’t need to invest in it so much.

  • BASE STATS

VEX

Since her release Vex has been on the strong side, so we’re trimming some power away from Looming Darkness to make it a little more difficult for her to snowball in lane or through those mid-game skirmishes while preserving her fun high moments…or whatever.

LOOMING DARKNESS

YONE

Despite recent changes, Yone is still performing above our expectations, particularly in higher levels of play. To address this, we’re reducing how much damage he can do with Spirit Cleave and lowering the frequency that he can assault his foes with Soul Bound.

SPIRIT CLEAVE

SOUL UNBOUND

ABILITY CAST SPEED SCALING FOR CHAMPIONS ADJUSTMENTS

The cast speeds for Caitlyn’s Piltover Peacemaker and Xayah’s Double Daggers currently doesn’t scale well with how quickly these champs fire off basic attacks in the late game. To address this, we’re updating these abilities so that they scale with attack speed.

EXPAND TO SEE MORE

CAITLYN

XAYAH

YONE, YASUO AND TRYNDAMERE OVERCAP CRIT SCALING

The intention with critical strike synergy passives for these melee champions is to reward them for building aggressively, particularly in their earlier purchases. However, in their current state, they’re often not able to snag other aggressive items later in the game like Bloodthirster, because of this crit cap. So, we’re giving them a payout for overcapping crit chance to open up those later slots.

EXPAND TO SEE MORE

ARAM CHANGES

EXPAND TO SEE MORE

GWEN

JHIN

XIN ZHAO

  • Damage dealt: 0% → 5%

YONE

  • Damage dealt: 0% → 5%

ZIGGS

ULTRA RAPID FIRE (URF) CHANGES

EXPAND TO SEE MORE

CORKI

GWEN

JAYCE

RIVEN

  • Damage dealt: 0% → 5%

SAMIRA

SENNA

SION

YONE

GAMEPLAY CHANGES

ITEMS

HORIZON FOCUS

Mage players have been asking for more options in their build paths, so we’re here to deliver with a new take on Horizon Focus from League PC. You’ll find our new version to be useful for mages, especially those with reliable crowd control effects to take advantage of the stacking passive.

Build Path:

Stats:

  • 80 Ability Power

  • 150 Health

  • 15 Haste

Passive – Hypershot:

  • When a non-targeted ability hits a champion at least 500 range away*, it applies one stack, and when you immobilize a champion, add 2 stacks.

    • Stacks last for 5 seconds.

    • After reaching 3 stacks, consume the stacks to deal 80 + 20% Ability Power magic damage and apply another stack.

LORD DOMINIK’S REGARD

The current penetration options are often unsatisfying for marksmen, so we’re adding a new Last Whisper item that also offers crit chance to smooth out those awkward build paths. We’re also trying something new with the passive which should allow you to get some occasional snappy attacks in.

Build path:

Stats:

  • 35 Attack Damage

  • 25% Crit chance

Passive – Last Whisper:

Passive – Adrenaline:

[REWORKED] AWAKENED SOULSTEALER

Awakened Soulstealer has been an item that has been under the radar and underutilized for a while, because of its fellow competitors in the mana category, like Seraph’s and Luden’s. To help it out, we’re moving it to the penetration category instead of the mana category and revamping the passive to make it more about aggression and snowballing.

[NEW] Build path:

[NEW] Stats:

  • Ability Power: 65

  • Haste: 20

  • Health: 150

[NEW] Unique Passive – Death Touch: 15 Magic penetration

[NEW] Unique Passive – Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 20%.

Unique – Soulcharged: [REMOVED]

DIVINE SUNDERER

As a competitor to Trinity Force, Divine Sunderer has been losing a bit of its sheen. We’re buffing it up to give it the polish it deserves.

MORELLONOMICON

Now that we have Soulstealer in the penetration category, we can unbind Morellonomicon from that category, which will make it more accessible for enchanters and mages that don’t want to invest in only damage items. This less expensive item should be an easy way for Ability Power champions to counter healing in situations where they need it, without breaking the bank.

[NEW] Build path:

[NEW] Stats:

  • Ability Power: 70

  • Haste: 20

[UNCHANGED] Passive – Affliction:

[REMOVED]

  • Magic penetration

  • Health

YOUMUU’S GHOSTBLADE

Youmuu’s is in a decent spot power wise, but we’re making it a more attractive purchase by lowering its price a tad.

NEW RUNES

CHAMPION RUNE REPLACED BY [NEW] SUDDEN IMPACT

Champion was a very niche rune that was only picked on very rare occasions. We’re replacing it with Sudden Impact which should allow it to be picked and used in more situations.

[NEW] Domination: Sudden Impact:

After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 10 Armor Penetration and 10 Magic penetration for 3 seconds (4 second cooldown).

RUNE CHANGES

[REWORKED] INSPIRATION: PATHFINDER

We are reworking Pathfinder so that it can more effectively support a roaming playstyle for junglers and Mid Laners.

[NEW] Effect:

  • Gain 20 bonus movement speed in the river. When in the river while out of combat, restore 0.6% missing health or 0.6% missing mana (based on the lowest value) every 1 seconds and gain an additional 10 bonus movement speed.

[REWORKED] INSPIRATION: PHASE RUSH

Phase Rush has been underperforming since its introduction, so we’re changing Phase Rush to grant shorter cooldowns instead of slow resist. This will open it up to be a good pick for Mages who are looking for a more utility focused option, instead of just damage.

Effect: Hitting champions 3 times with separate attacks or abilities within 3 seconds,

  • Grants: (Melee 40% − 60% / Ranged 30% − 50%) Movement speed and 75% Slow resistance → (Melee 40% − 60% / Ranged 30% − 50%) Movement speed, 10 Ability Haste and reduces and reduces your current basic ability cooldowns by 20%.

  • Duration: 3 seconds

  • Cooldown: 12 seconds

DOMINATION: BRUTAL

Brutal is lagging behind in power when compared to other Domination runes, so we are amping up its damage output.

DOMINATION: ELECTROCUTE

We’re reducing Electrocute’s cooldown in the later stages of the game to fit the pacing of Wild Rift better.

DOMINATION: SCORCH

We’re turning up the heat on Scorch by buffing the uptime and scaling its damage.

  • Cooldown: 10s → 8s

  • Damage: 24~38 → 28~42

DOMINATION: TRIUMPH

Players should be triumphant over enemy champions, not jungle monsters.

RESOLVE: ADAPTIVE CARAPACE

Adaptive Carapace is currently underperforming, so we’re increasing resistances that the player gains when below 50% health.

RESOLVE: BONE PLATING

Bone Plating’s effect not working against the initial hit made it difficult to appreciate and too easy to play around for the enemy.

JUNGLE

ADJUSTMENTS TO SMITE, CHALLENGER SMITE, AND CHILLING SMITE

Ever walked away from a camp assured that your DoT would finish it off, only to find that your quick maffs didn’t work out? The Smite system has always been pretty bloated, so we’ve smote down some challenging mechanics and added clearer jungle benefits. Hopefully you’ll be smitten with our new Smite.

Smite:

Passive – Jungle Expertise:

  • 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions

  • 15% damage and 15% additional ability damage to jungle monsters

  • Restore 40 health over 5 seconds while fighting jungle monsters

  • Restore 4 mana every second while in the jungle or river

Chilling Smite:

Passive – Jungle Expertise: Same as Smite passive

[NEW] JUNGLE CONSERVATION

We’re introducing the Conservation system to make roaming and ganking less punishing to jungle players and to give junglers an opportunity to catch up when they have fallen behind.

Smite & chilling smite now grant their user the Conservation Buff:

  • Every 5 seconds, the player gains 12 or 6 stacks toward their Conservation buff. The number of stacks earned is based on the gold income of the player and the player’s team.

  • If the player’s team gold is lower than the enemy team’s gold by 10% or more and if the player’s gold income is lower than their allies by 5% or more, gain 12 stacks per 5 seconds.

  • In any other state, gain 6 stacks per 5 seconds.

When you kill a large monster or epic Monster, you will consume all current stacks of the Conversation Buff, granting you 1 gold per stack (Max 150 Charges).

JUNGLE CAMP LEASHING

We’re reducing the attack ranges of several camps to remove an optimization where a player could stand in the middle of two camps and farm both camps at once.

Attack range adjustments:

JUNGLE MONSTER CAMPS

We’re rebalancing jungle camps to make the jungle less frustrating and more accessible, especially for newer players.

EXPAND TO SEE MORE

[NEW] SHAREABLE RED BRAMBLEBACK AND BLUE SENTINEL

Ever wonder whether a jungle buff should go on your Jungler or be donated to an ally? To that we say, why not both?

  • Red Bramblebacks & Blue Sentinels that spawn after 7 minutes will drop a second Crest of Cinders/Insight for allies.

  • This shared buff will only drop if the Jungler clears the camp.

  • The second Crest will stay on the ground for 45 seconds before disappearing.

  • Any ally except the Jungler can pick up the shared buff by sitting in range for 2.5 seconds.

  • A second Crest will not drop if the enemy team slays your Red Brambleback or Blue Sentinel.

  • Evolved Crest of Cinders & Crest of Insight: Removed

RIFT HERALD

We’re reducing the Rift Herald animation duration and its cast time so that it can more consistently take down enemy turrets.

SYSTEM

BOUNTY MECHANISM

Ever had a game where you were doing great and a single death gave your killer 2k+ gold? Well, we’re capping the bounty system so that the price for one mistake is not as gigantic.

CHAMPION TAKEDOWN EXPERIENCE

We’re adjusting takedown experience in the early levels to smooth the impact of early kills. We’re also delaying the start time of the experience catch up mechanic (the one that gives you more xp if you are significantly behind the average level) as it was causing some weird cases in the earlier stages of the game.

LEVELEXPERIENCE GRANTED OLDEXPERIENCE GRANTED NEW
110401300
221601800
327602300
433602800
537003550

ACCESSORIES

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

  • Baubles: Inanimate; The Drama; Under One’s Breath; Page Turner; Deadeye; Put A Ring on It

  • Emotes: Pew! Pew!; BANG!; I’m Waiting; They love me!; Breathtaking!; Thanks, I tried!; Stop and Smell the Crystal Roses

  • Icons: Darkin Your Doorstep; Nightshade Jhin; Villainous Poro; Calling Card; The City’s Bane

  • Rift Emblems: Vandalized; HAVE YOU SEEN THIS MAN?; Vibrant Villainy

  • Icon Borders: A Nightmare Rises; Hunter of Heroes

  • Custom Recalls: Evading Justice; To the secret lair!; The Last Dance

  • Profile Borders: Supervillain Rising; Ascending Villainy

  • Homeguard Trails: Woosh!; Shimmering Waltz

All accessories will be released throughout the patch

  • When the Scryer’s Bloom plant detects enemies that were not in your vision, it will automatically send the “Enemy Champion Spotted” ping to your team now.

  • Added music on recalls for certain skin tiers.

  • Updated the skin tier gem visuals in the collection and store.

  • Added more visibility to ARAM progression at the End of Game Settlement.

League of Legends: Wild Rift 

Riot Games created and released League of Legends: Wild Rift, a mobile multiplayer online combat arena game for iOS and Android. League of Legends for PC has been changed to the free-to-play game.

Each League of Legends: Wild Rift match is distinct, with all champions starting out relatively weak but increasing in strength by gathering items and experience over the course of the game. Players control a character (“champion”) with special abilities and fight against a team of players or AI-controlled units with the aim of destroying the opposing team’s “Nexus.” Different genres, such as high fantasy, steampunk, and Lovecraftian horror, have an impact on character design.

League of Legends: Wild Rift Gameplay

A multiplayer online battle arena (MOBA) game with a three-dimensional isometric perspective is called League of Legends: Wild Rift. The goal of the game, which plays similarly to the PC version of League of Legends, is to destroy the base of the opposing side. Wild Rift underwent some modifications to make it compatible with mobile devices, which made the game quicker than the PC version. The size of its map has been decreased, the respawn time has been shortened, the pace at which gold is gained has been substantially accelerated, and the regeneration time has been more than halved. As a result, whereas a match on the PC version may typically last 45 minutes, it only takes about 15 minutes on the mobile edition. Currently, there are two different game modes: ARAM and Wild Rift (which include PVP, ranked play, and tournament drafting).

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

fresherslive....

Don’t Miss Out On The Latest Happening >>> More Gist  @ >>   HypeGist
READ ALSO;   ‘Indian son rises over Empire’: India reacts to Rishi Sunak set to become the new UK Prime Minister

Leave a Reply

Your email address will not be published. Required fields are marked *